Welcome again, people! I had somebody ask within the feedback to final week’s column why I hadn’t talked about the SAG-AFTRA strike with voice actors within the U.S. The straightforward reply: the information got here in after our cut-off time. However, That Bitch™ at This Week in Video games helps the putting voice actors. They need to have their likenesses shielded from AI scraping. These people work laborious to hone their skills, and that effort ought to be correctly revered and compensated. In different information: I made it to Chapter 7 in Xenoblade Chronicles 3! We’re really within the dwelling stretch! At this level, the one factor I actually wish to wrap up earlier than heading into the endgame is the category mastery quests. I do not even wish to max out the courses, I simply need the tales, man. Then we are able to head into the DLC.

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Artwork by Catfish

Katawa Shoujo Sees Re-Launch on Steam and Itch.io

Longtime followers of indie visible novels had a shock final week when information broke that Katawa Shoujo was releasing on Steam and Itch.io, a full twelve years after its authentic 2012 launch!

Why the lengthy delay? Effectively, Steam nonetheless had a particularly rigorous choice course of for video games again in 2012 when Katawa Shoujo was initially launched, that could be an element. (I keep in mind it being a very large deal when Recettear lastly received a Steam web page within the U.S.) However there isn’t any time like the current, yeah?

Whereas I would wish to have seen some updates relating to a few of the sport’s sprites or paintings, I perceive that that may’ve been exterior of individuals’s arms. For now, what Katawa Shoujo‘s Steam launch does have is Steamdeck help. The Steam port can be the all-ages model of the sport; see, the unique Katawa Shoujo VN gave gamers the choice of omitting the intercourse scenes solely. The Itch.io model has all of them by default; anybody who desires the unique expertise on Steam is invited to obtain a patch (additionally made obtainable on Itch.io) to revive the grownup content material. Reportedly, Katawa Shoujo will probably be made obtainable at no cost; 4 Leaf Studios has at all times saved Katawa Shoujo as a free sport, and as a substitute encourage people who want to put cash on the desk for the sport to donate to charity as a substitute.

There is a lengthy tail to the Katawa Shoujo saga, so strap in for a protracted historical past lesson: the story begins with an artist by the identify of Raita Honjō. They’re the primary character designer for SEGA‘s Valkyria Chronicles video games, whereas additionally having designed a couple of beloved characters for Destiny/Grand Order (particularly Ibuki-Doji, Minamoto-no-Raikou and Aoi Yuuki Shuten Doji). He is additionally accountable for a ton of doujinshi like his long-running (grownup) Mahou Shoujo collection (which was sadly by no means animated exterior of his personal try at an animated brief in 2012). Again within the 12 months 2000, he made a Nausicaä of the Valley of the Wind doujinshi. At the back of the doujin, Raita had thrown up quite a few off-the-wall concepts for visible novels. See, again in 2000 it was nonetheless extraordinarily widespread for visible novels to get tailored into anime; ToHeart and Tokimeki Memorial burst these doorways extensive open, and the moé increase was supported by a wholesome listing of animated diversifications of different visible novels like Shuffle! or Klannad (twice, within the latter’s case). So VNs had extra of a hearth underneath their butts, therefore Raita’s illustration. On this case, he drew up an thought for a visible novel set in a college for disabled individuals; all the characters have been the archetypal love pursuits (scholar council president, wealthy ojou-type, energetic track-and-field athlete) with some sort of incapacity (deafness, blindness, deformed limbs brought on by thalidomide…). And there the illustration sat for six years, with no person actually pondering twice about it.

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So at some point, a bunch of individuals on 4Chan randomly fixated on the picture (as they do), and questioned, “Hey, would not or not it’s neat if we really made a sport out of this?” So a couple of common threads ensued the place a number of nameless customers metaphorically threw darts on the board for concepts and names of the characters. However since 4Chan is not precisely conducive to finishing any sort of venture (what with the threads getting deleted and the entire “everyone seems to be nameless” system), it did not get very far. Ultimately, a couple of devoted customers determined to cease messing round and really make the sport, in order that they grouped up, fashioned a studio, and really set to work making Katawa Shoujo. They even messaged Raita for his blessing on the venture (which he gave them).

Katawa Shoujo‘s growth was fairly… fraught. Not for lack of effort on behalf of the builders, thoughts; it is simply {that a} bunch of children on the Web realized that making a VN is a collaborative effort, and through the years the newly-dubbed “4 Leaf Studios” noticed lots of people be a part of and go away the venture. Ultimately, the group coalesced into a gaggle of parents who caught it out; after beginning Katawa Shoujo in earnest in 2007, they launched a demo in 2009, then launched the total sport in 2012. It was positively an ordeal—even a sport as “easy” as a visible novel takes a ton of group and administration to get off the bottom, and lots of the members of 4 Leaf Studios have been individuals who’d by no means made a sport earlier than. However Katawa Shoujo finally launched to optimistic sentiment on behalf of the gaming neighborhood. Most people regarded it with amused curiosity, seeing its origins as extra of a curiosity level than the sport itself. However lots of people appreciated its emotional storytelling, even when a couple of of the arcs suffered from the rotating writers through the years. And, amusingly, most if not all of Raita’s authentic ideas made it into the sport! Reportedly, Raita beloved the sport when it was proven to him at Comiket. The devs additionally memed on their approach by the sport’s growth; long-time Code Geass followers would possibly keep in mind people asking what Lelouche’s incapacity was, all as a result of Lelouche was at one level a category member within the Katawa Shoujo demo. He was changed with a generic scholar afterward (he was “too distracting”), however there have been nonetheless different classmates who referenced Haruhi Suzumiya or To Coronary heart 2‘s Ikuno Komaki. Hey, they have been nonetheless large in 2009!

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4 Leaf Studios break up up after Katawa Shoujo, albeit amicably; everybody went off to work on their very own tasks. Mike Inel, who did many of the animations for Katawa Shoujo, nonetheless does loads of animation work on YouTube (in addition to some work on grownup video video games). The artist Rtil nonetheless does artwork to at the present time, I’ve seen him at some native conventions. He additionally did some work on Sleepy Princess within the Demon Fort (warning: web page hyperlinks to NSFW artwork). Ge-B (word: web page incorporates some NSFW artwork) and Weee principally do artwork lately, with Ge-B having launched a couple of doujin of her personal at Comiket and Weee performing some artwork for mild novels. And Suriko has continued engaged on different VNs like A Tithe in Blood.

I want I had extra to say about my private experiences with Katawa Shoujo, however sadly regardless that I used to be actually rooting for the sport throughout its growth I by no means really completed it. I solely beat Shizune’s storyline (her being the deaf scholar council president). What I can say is that Kenji’s character actually hits otherwise lately—and never in a great way. See, again within the day, Kenji was a type of mind-rotted conspiracy theorists that you would simply level at and make enjoyable of. Even the sport framed him as a complete buttmonkey, and the sport underlined that in the event you have been hanging out with him you had positively accomplished various issues badly. In at the moment’s day and age, although, Kenji’s mind-rot (most of which revolves round misogynistic conspiracy theories about ladies) would not fairly learn as humorous, for the reason that Web is awful with real-world Kenjis at the moment.

I extremely doubt that we’ll ever see a Katawa Shoujo sequel, if solely as a result of the primary 4 Leaf Studios people have scattered to the wind and are all engaged on their very own tasks lately. Heck, I doubt that we’ll ever see one other venture in the identical vein as Katawa Shoujo; the Web has modified rather a lot, the locations the place individuals congregate are approach completely different, and it isn’t as straightforward to get as many excited individuals with extra enthusiasm than widespread sense in a room collectively to really make one thing a actuality. Nonetheless, we are able to admire Katawa Shoujo for the tiny miracle its personal existence is and for the way in which it is touched the lives of each those that labored on it and people who loved it. It is good to see it again.

Hey, so again in Could we reported on AQUAPLUS‘ preparation for its thirtieth anniversary and the potential of it making new entries in a few of its esteemed visible novel collection. We’re getting these! Shiravune introduced a localization of Utawarerumono: ZAN, a musou-style beat-’em-up primarily based off of AQUAPLUS‘ long-running fantasy collection. However I wish to deal with AQUAPLUSdifferent large franchise as a result of it is the momentous return of the ToHeart collection!


The announcement is relatively easy for many who cannot converse Japanese: a ToHeart remake is in growth, that includes an all-new voice solid. Kana Ichinose will voice the “most important” lady, Akari, though there will probably be an choice to play the sport with the unique voice solid. Additional particulars on the ToHeart remake will probably be obtainable on the AQUAPLUS Pageant this November.

It is laborious to underline how essential ToHeart was to anime and visible novel tradition again in its heyday, each as a result of we’re thus far faraway from it and since it is pretty distant from anime followers. I noticed somebody on Twitter snarking about the way it’s the sort of sport some VN diehard would insist was a massively foundational work and the way the robot-maid is among the best-written characters ever however, uh… yeah? It in all probability is? I imply, I’ve by no means performed Quake or Unreal, I am not gonna fake these video games aren’t massively essential in gaming historical past simply because I do not know the very first thing about them! And yeah, Multi the robotic lady was a massively-beloved character in 1997—in the event you ever marvel why so many robotic women within the 90s and past had the bizarre techy headphone robot-ears, she’s why. She even cameoed in an official Touhou sport—Phantasmagoria of Dim.Dream.

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ToHeart takes a ton of cues from that different seminal visible novel, Tokimeki Memorial; you play as a scholar attempting to win the center of the charming redhead Akari. What makes ToHeart so particular is that it is an ensemble piece; all of the characters have their very own distinctive plot and growth, starting from Akari being the primary character’s loving childhood buddy to Multi and her quest to behave extra like a human to Tomoko the category president. Not like Tokimeki Memorial, there weren’t actually any Earth-shattering gimmicks on show that modified the way you interacted with the characters or the world. In truth, ToHeart is a principally hands-off strategy, with solely a handful of precise selections to be made at sure focal factors. Actually, it was the power of the character writing that made ToHeart such a powerhouse of a collection within the 90s. It speaks to Leaf and AQUAPLUS‘ efforts that they principally made lightning strike twice with To Coronary heart 2, even when the sequel featured an all-new solid—albeit with some extra exaggerated characters, like Lucy being an alien. Or my favourite of the solid, Tamaki Kousaka, whose vice-like arms can erase individuals’s reminiscences (accidentally).

ToHeart laid the inspiration for lots of subsequent bishoujo video games and in its personal approach was formative for the moé increase that later dominated anime within the ’00s (with a number of Key VNs additionally doing their fair proportion). So the announcement of a sequel is large information—particularly since meaning there’s an opportunity for the VN to get launched within the U.S. Shiravune has dealt with the licensing and releasing of quite a few AQUAPLUS video games within the U.S., just like the aforementioned Utawarerumono: ZAN (in addition to the opposite Utawarerumono video games) and even a few of ToHeart‘s distant spin-offs like Dungeon Vacationers: To Coronary heart 2 In One other World. Sadly, Steam blackballed Dungeon Vacationers 2 from being hosted on the platform, regardless that it was already rated by the ESRB for its launch within the U.S. on the PS Vita. Regardless, the outlook is nice for Shiravune to launch the ToHeart remake within the US! Hopefully, this additionally results in the ToHeart anime adaptation getting licensed and rescued within the U.S. The now-defunct Proper Stuf held the license and even dubbed the collection again within the day, however that collection is now misplaced to limbo within the wake of its being bought to Crunchyroll.

The Olympics Says “Nuts To Mario & Sonic on the Olympic Video games, We Wanna Concentrate on NFTs!” on PC

Ah, the Olympics, the something-or-other that has the factor with the such. I am unable to fake I care a lot in regards to the Olympics, if solely as a result of I had utterly forgotten that we have been slated for the Olympics this 12 months, not to mention that they have been going down in France. What I can say is that the Olympics often include some sort of hooked up online game; in years previous, this is able to be a group of mini-games associated to the various occasions on the Olympics, that includes groups and athletes (like collaborating within the video games that 12 months. One of many video games that my mother and father would later get me for my Sega Genesis as a toddler (not counting Sonic the Hedgehog 2, which got here packed-in with the console) was 1993’s Winter Olympics, primarily based off of the 1994 Winter Olympics in Lillehammer, Norway. As a aspect word: having watched Cool Runnings as a toddler, I used to be very confused and dissatisfied that it wasn’t doable to play the bobsledding mini-game with a Jamaican bobsledding group.


Anyway, since 2007 the largest video games to have come out of the Olympics have been the Mario & Sonic on the Olympic Video games collection. Co-produced between Nintendo and Sega, as soon as the fiercest of rivals within the gaming trade, they featured… properly, Mario Mario and Sonic the Hedgehog competing on the Olympic video games, often in whichever metropolis the Olympics have been being hosted that 12 months. Additionally they made certain to incorporate a bunch of their buddies, so it was doable to see unholy issues like Waluigi utterly killing it at Aerobics or Dr. Eggman (by some means) lapping Sonic at track-and-field. The newest entry, 2019’s Mario & Sonic on the Olympic Video games Tokyo 2020, was fairly well-received and even had a enjoyable 2D mode that includes previous 16-bit variations of the occasions with all the playable characters accomplished up of their previous SNES/Genesis-era sprites.

Chances are you’ll now be questioning, “Hey, if that is an Olympic 12 months, the place’s this 12 months’s Mario & Sonic on the Olympic Video games France 2024?” Effectively, shaggy dog story! And by “humorous” I imply “irritating”: the Worldwide Olympic Committee determined they did not wish to make one. They did not wish to make one as a result of they needed to deal with NFTs. Lee Crocker, a developer on a number of of the Mario & Sonic titles, defined to Eurogamer, “They needed to take a look at different companions and NFTs and esports. Principally, the IOC needed to deliver (it) again to themselves internally and have a look at different companions so they might get more cash.”

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To be honest, all the preparations made for the Olympics occur a great a few years prematurely—heck, the present Olympic video games aren’t even accomplished but and we already know that the 2028 Olympic Video games will probably be held in Los Angeles. The IOC’s choice to axe Mario & Sonic was made in 2020. This additionally signifies that the choice to financial institution on NFTs would’ve been made roundabouts then. So when 2022 rolled round and NFTs turned a laughingstock, they have been probably too deep to alter their minds. It would not cease any of this from being a whole disappointment, thoughts you; rather than Mario & Sonic is Olympics Go! Paris 2024, a free-to-play smartphone sport that can provide you a commemorative NFT in the event you hyperlink your pockets. It is probably value lower than nothing!

The lack of the Mario & Sonic video games would not simply symbolize the lack of a enjoyable collection of get together video games, although. It was a momentous event for the gaming trade! Beforehand, the one approach to get Sonic and Mario in the identical sport was by Tremendous Smash Bros. Mario & Sonic represented two former rivals burying the hatchet within the identify of fraternity and sportsmanship, which is what the Olympics are (imagined to be) about. It is unhappy to assume that we’d by no means see one other sport with such a low-stakes crossover ever once more; certain, some people may need needed a giant, flashy dramatic sport with Mario and Sonic teaming as much as beat some amalgamated evil… but it surely was good that we did not get that and as a substitute simply received Mario and Sonic being buddies with one another and palling round. And, actually, that is what these two guys are all about anyway.

We hope that after the embarrassment of the 2024 Olympic NFTs, the IOC will wind up and return to Nintendo and Sega for additional Olympic video games. Simply having Mario and Sonic as your spokespeople is the sort of advertising and marketing that almost all firms would willingly donate a limb for. Within the meantime, you possibly can lament the lack of digital Olympic athletes like Mark Nutt—and put together for the upcoming 2028 Los Angeles Olympic Video games—with an previous column of The Mike Toole Present the place our good buddy Mike Toole spins a yarn in regards to the anime primarily based off of the mascot for the 1984 Los Angeles Olympic Video games

Cosmo Machia Tries To Crowdfund Fort of Shikigami III on PC

Followers of cult video games know the identify Fort of Shikigami, albeit not the entire story; the collection is usually recognized within the U.S. as a result of hysterical performances of the U.S. launch of the second title.


See, it isn’t even unhealthy due to stereotypical unhealthy voice performing, it is also horrible mixing and balancing. Anyway, the remainder of the Fort of Shikigami video games principally stay within the shadow of the poor dubbing of the second sport. A bit unfair, for the reason that Fort of Shikigami video games are fairly neat danmaku shooters alongside the strains of the mainline Touhou video games or Mushihimesama. The primary sport had a neat mechanic the place capturing made you progress slower but additionally drew all close by power-ups or level icons to your character. There was additionally a enjoyable mechanic the place scoring was multiplied primarily based on how shut a bullet was to your character’s hitbox.

At any price, Studio Cosmo Machia has introduced a crowdfunding marketing campaign on Campfire for Fort of Shikigami III. This is not a brand new sport or something; it is only a PC launch for the sport. A U.S. launch is not even confirmed, but it surely’s nonetheless an appreciated gesture; Fort of Shikigami III hasn’t been seen in 17 years since its authentic launch in arcades, Xbox 360, PC, and Wii in Japan. On the time of writing, the marketing campaign stands at a little bit over a 3rd of its ¥3 million purpose; ought to it surpass the purpose, they’ve a stretch purpose at ¥15 million to port the sport to ‘the most recent consoles’, and the complete collection being ported to consoles at ¥20 million. They’re additionally working with Alfa System, the unique creators of the Fort of Shikigami collection.

As talked about earlier, there isn’t any phrase on whether or not this would possibly result in any sort of re-release within the U.S., however the primary two video games can be found on Steam within the U.S. Although it might be good if this led to a re-release of the third sport within the US—we have not seen it stateside since its Wii launch in 2008. Hey, have to go away that door open. Hope prices nothing.

Fortnite to have Gundam Collab

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It is a Gunda—oh, wait, nevermind, it is one other Fortnite collab. These are actually piling up currently; it felt like such a giant deal after we lined stuff just like the Dragon Ball collab or the My Hero Academia collab, however now it feels so pedestrian for there to be one other Fortnite collab with an esteemed long-running anime collection. I want I wasn’t so apathetic in the direction of it as a result of this can be a smart way of getting new individuals interested by these franchises! However, y’know… Fortnite. It is good that it is getting all of those collabs, I simply want it was with a greater sport. It is like listening to scuttlebutt a few Slayers online game just for it to be a single branded Lina Inverse wig in Social gathering Animals. Anyway, Gundam and Fortnite are crossing over, people!

The collab carries the title, Gundam: Requiem for Vengeance, and is impressed by the upcoming CG anime set to premiere on Netflix. It will play out as your odd deathmatch, with a minor twist: gamers on both group can rating factors that energize their aspect’s chosen cell go well with, both the Gundam EX or the Zaku II Solari. As soon as the unit is powered up, one group member can pilot it to run roughshod all around the opposing group. It sounds enjoyable sufficient. We do not know what else the collab will deliver, however the collab will not drop till October seventeenth (similar because the anime), so there’s nonetheless loads of time for skins and emotes to get revealed.

I am optimistic, truthfully; from what I can collect, the Gundam/Name of Obligation collab left followers pretty happy—offered, numerous that needed to do with the associated skins being nearly as good as they have been. I am certain the parents at Epic could make a good collab out of this. Certain do marvel what a Requiem for Vengeance occasion would’ve seemed like in Gundam Evolution, although…

Let’s wrap up with some fast tidbits

  • Cannot anticipate Visions of Mana? Excellent news—the demo is now obtainable on Steam, Xbox, and PlayStation! Better of all, beating the demo will unlock the Gladius, Falx, and Horn Lance weapons to be used in the primary sport upon launch.
  • In case you ought to end up in Osaka and love the Darkstalkers video games, cease by the Backdrop Gamemonster arcade! In cooperation with Capcom, Backdrop Gamemonster will probably be that includes paintings from the Darkstalkers collection (generally known as “Vampire” in Japan). This contains backdrop artwork, idea artwork, and lots extra!
  • That’ll do it for this week, I believe. Whereas I have never touched upon it in an official capability (because it offers with American studios), the large layoffs at Bungie this previous week proceed as an example the company blight within the gaming trade; CEOs and traders who’re solely interested by scavenging for the tiniest share they’ll squeeze from a stone. The necessity for studios and creatives of all types to unionize within the U.S. is simply changing into extra obvious; hopefully, extra studios can comply with Bethesda’s lead and unionize earlier than we lose any additional creatives within the trade. Any of the hundreds upon hundreds of laid-off sport builders we have misplaced through the years may have been the subsequent Roberta Williams or Richard Garriott. We want extra of these individuals within the trade and fewer CEOs. Assist the devs nevertheless you possibly can on Twitter; elevate consciousness, signal-boost their portfolios, no matter it takes to verify they’ll get some stability again. It is the least we are able to do for them. Be good to one another, I am going to see you in seven.


    This Week In Video games! is written from idyllic Portland by Jean-Karlo Lemus. When not collaborating with Anime Information Community, Jean-Karlo will be discovered enjoying JRPGs, consuming popcorn, watching v-tubers, and tokusatsu. You may sustain with him at @mouse_inhouse or @ventcard.bsky.social.